Someone asked about getting the final secret on “Doors of Delusion” recently.
Nice to get feedback still after almost four years. It’s really been that long, huh.
In case anyone can’t find the Quad, you need a) the engine version that comes with the map (12/24/2010) and b) to push around the boxes in the room with the symbols on the floor. Very not Quake, I guess.
This makes me think of finishing the map, tweaking the lighting, completing the Chthon model/animations, adding a few secrets and re-releasing it on FTE or Darkplaces (probably without replacement textures.) I would especially like to re-enable all the shadow casting geometry that had to be turned into func_walls to get it to compile… the map would look a lot nicer.
Something for long winter evenings…