I was inspired to mess around with e1m6rq again. Tested it in several engines. There are issues with FTE and DP so I’ll just use the RMQ engine.
I’ve got a number of ideas about how to improve the entire thing. Modify weapon models to signify that the damage is not the same, speed up the cube pushing and the cutscenes, offer alternative routes for people who can’t deal with the grappling hook. Include a new start area that teaches the grappling and pushables in a reasonable way. And the lighting needs work, dear gods.
Might also remove stuff like the zombies being killable by the super shotgun. Axe, chainsaw, explosives is enough.
I should also make the altars act as health dispensers, which is more Quakey than what I originally wanted to do with them. The boilers should break gradually. More convenience features and polish should be added.
I dislike the RMQ ammo packs too, I might just do something to make them function more like Doom 3’s. Perhaps I’ll even nerf the RMQ monster sounds.
It’s weird, like stepping back into an old pair of shoes. They still work, of course.
Oh hey, and I should make weapons explode under water again. :-p Just kidding.