ROEM will use the RMQ engine.
I was the one who originally started development of that engine, and who came up with protocol 999, so I’ll maintain a version of it for the purpose of this mod.
I’m not going to maintain my branch as a general-purpose Quake engine; all it is meant to do is run ROEM. I might change its inner workings as the need arises, this includes the protocol and BSP format. I don’t care if anyone else wishes to fork it, if that is anyone’s wish then go right ahead, it’s GPL after all.
RMQe, BSP2 and protocol 999 are to be a part of Rune of Earth Magic, just as they were originally envisioned to be major parts of RMQ. ROEM is a subset of RMQ, you could say, and I want to finish it in the original spirit and also in honor of MH’s contribution to that project and engine. This is a major reason for making this choice.
This also means no “shiny specular crap” as MH so lovingly called it. 32 bit textures yes, bump & gloss no.
RMQe supports CSQC, 2D at least, so new hud == yes.
That’s about it.